Long time pc gamers will remember MYST, one of the original point and click adventure games with fairly good graphics and voice acting. If you've never played it, you can learn all about it at Mystworlds. Basically you're you, stuck in the world of Myst and trying to figure out what's going on by collecting pages to one of two books you find that have two brothers trapped in them. One of them is obviously nuts, and the other one, not so obviously, but clearly something's afoot. To find the pages you have to solve a series of interesting puzzles you find by travelling to different "ages", the different levels of the game. Aside from the two brothers trapped in their books, you don't see a soul. And yet someone thinks they can make this into a movie.
To be fair, the two independent filmmakers who are working on this say they're making a movie based on a novel based on the game, which they say has a deep rich narrative. I haven't read it, so I can't say.
I wish them luck. It was a good game and if they can pull it off it'll be beautiful on screen. What I find unfortunate is that a lot of society, maybe most of it, only thinks a story is valid if it's a book or a movie. Why can't a story be interactive? In a game you, as the player, write part of the story. A lot of it, in some games. How is this not as legitimate an art form as anything else we watch, read or listen to?
Think of your favorite games. Recently we've had some good ones. Red Dead Redemption is the best western since Unforgiven. Any Resident Evil game beats the pants off of any RE movie. And anyone who's played the game and seen the prequels knows that Knights of the Old Republic is a better Star Wars movie than anything put on film since Return of the Jedi.
So what do you think? As someone who is a long time gamer, have games finally gotten the respect they deserve? Or are they still having to wait for someone in Hollywood to validate them? Leave your comments.
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